Retrocomputing General
Architectures
- Apple ][
- Acorn Electron
- Amiga
- BBC Micro
- Coleco
- Commodore C64
- COSMAC Elf CDP1802
- MSX
- Atari ST
- Jupiter Ace
- PDP-8
- PDP-11
- Electronika BK
- Sinclair
- TRS-80
- KIM1
- ORIC
- Vectrex
External links
- BBC Computer Literacy Project
- MultiPaint (graphic editor with restricted palette)
- Retromagazine
- Datassette
- 1000bit.it
- Mike’s Hobby blog
- Atari Coldfire Project
- Steckschwein.de (SBC 6502 with video)
- RunCPM: CP/M 2.2 emulator by MockbaTheBorg (Marcelo Dantas)
- P65Pas: Cross-platform Pascal cross-compiler for 6502 CPU
- Bitsavers.org
- Digital Antiquarian (by Jimmy Maher)
- Collapse OS (z80)
- MC1000 Joystick seis botões (ptBR)
- Floppy Flash (Gotek)
- TECO manual (PDP text editor)
- Typography in 8 bits: System fonts
- AMX Projects (ptBR) about Amiga, Apple II and MSX
- http://cyberzon.com.br/
- PDOS Public Domain Operating System
- computer conservation society
Videos
- ARM inventor: Sophie Wilson (Part 1)
- Manchester Baby: world’s first stored program computer (youtube)
Retrocomputing Stack Exchange
- New 6502 BASICs?
- How were the first ZX Spectrum games written?
- How does Atari 2600 TIA display multiple resolutions in Asteroids?
- Who made the Atari 2600 TIA video chip?
- How did the Atari 2600’s 6507 handle zero page and stack with only 128 bytes of RAM?
- What is the history of DE-9 joystick ports?
- Transistor count of early video chips
- Back in the late 1980s, how was commercial software for 8-bit home computers developed?
- How were the first ZX Spectrum games written?
- How was early randomness generated?
- How were Zuse Z22 Instructions Encoded?